VIEW MY INTERACTIVE ASSIGNMENT HERE (SINCE BLOGGER WON'T UPLOAD IT) For my interactive assignment, I wanted to stray from the bright and bold subject matter I chose for my poster assignment. My concept for this project was to combine childlike whimsey of pirate life with a twisted grim edge to it. My goal was to create an interactive assignment that was engaging for the user. Instead of creating a purely visual experience with the only interactivity being a play button, my intention was to create an auditory, visual and tactile experience for the user.
My target audience is boys and girls from ages 6-12. I feel that the bold black lines and solid fills combined with the rugged yet striking art style is visually pleasing and childlike. The use of pirate ships and pirate imagery is intended to capture a child's imagination and appeal to their sense of adventure and imagination. The interactive buttons that play fun and diverse noises would definitely amuse children and make them feel in control of the interactive experience.
I really challenged myself with Adobe Flash to make this project. I went above and beyond what we learned in class and went so far as to learn how to insert movie clips, which through an online tutorial, many, many tries and sleepless nights at the RCC, managed to do with the steering wheel on the ship's deck. I also learned through online tutorials how to make a continuous waves and clouds loop through the frame, which I feel enhanced the project and prevented it from being static. I drew all the images in Flash with a mouse since I love the slightly rugged yet clean lines that vectors provide.
I expected many challenges with this project, mainly pertaining to movie clips. I originally wanted the cannon to have its fuse burn down triggering a cannon ball to fly out through the frame, however I found that to be too difficult and execute, so I abandoned that idea. I instead settled for the spinning steering wheel, which I'm content with. I had difficulty incorporating typography into the project as well, as I didn't feel it fit anywhere in the design without cluttering it. I tried to meet the requirements however by adding typographic dollar signs to the treasure chest, as well as using pirate-y language to the start button.
During this project, I learned many things. For starters, Flash tutorials are a godsend when you're about to nod off to sleep at midnight in a computer lab and have anxiety attacks as to how to execute the simplest tasks. Secondly, I learned that playing with colour is very important. Originally I used very bright and cheery colours for the ship, however upon playing around and “gothing” up the colour scheme so to speak, I feel it made the rugged vector lines look intentional and gave the project an almost film-noir-Cabinet-of-Dr.Caligari-esque look (which I am quite fond of).
Overall, I'm quite happy with the way my project turned out. It's visually pleasing and fun to play with. Also, I challenged myself technically and I'm glad I did, because in turn I learned new skills with Flash. Actually, I enjoyed working with Flash during this project so much, it's inspired me to pursue Flash further to make more complex and lengthier animations, and possibly even games.
Afterthoughts: This project taught me a lot about planning ahead and getting to know the programs you're working with. I took lessons from my experience with the poster assignment and decided to go for a less-is-more approach. While I did make sure to have a variety of interactive elements to the project, I didn't clutter the scene or go overboard with sounds and movements. I also learned to pace myself with the project, and rather doing it all in one big sit like the Photoshop assignment, I did this project in little increments. This allowed me to gain a fresh perspective of the piece and allow for change.
I don't feel that I gained much in the way of critiques, although I feel as if I got more positive feedback for this assignment compared to my last one. After seeing other assignments, however, I wish I tried a more sophisticated animation approach as opposed to my decrepit gothy style. One example that sticks out most for me is the animation that used perspective and blur to create depth. If I do another animation, I will definitely utilize that method, given the praise it was given and how visually striking it was.